
| Command Name | Function |
| 3dstats | Toggles display of 3D stats |
| 3dstats.EnableFfxZoneStats | Toggles display of 3D Gfx zone stats |
| add_approval (interest group) (amount) | Add an approval rating for a certain interest group |
| add_clout (interest group) (amount) | Add a clout rating for a certain interest group |
| add_ideology (interest group) (ideology to add) | Add an ideology to a specified interest group |
| add_loyalists (culture) (amount) | Add a loyalist population to your country |
| add_radicals (culture) (amount) | Add a radical population to your country |
| add_relations (country) (amount) | Add relations with a certain country |
| add_war_support (country) (amount) | Add war support with a certain country |
| ai.debug (tag) | Dumps debug info for country |
| ai.goal (tag) (goal type) | Checks AI goal |
| ai_evaluate_building (<building key> <state region key>) | Prints AI debug data for selected state & building type |
| ai_evaluate_interest (<strategic region key>) | Prints AI debug data for selected strategic region declared interest |
| ai_evaluate_production_method (<building key> <pm key> <state region key>) | Prints AI debug data for selected production method in state for building type |
| ai_evaluate_trade_route (<goods key> <country tag>) | Prints AI debug data for selected goods & country trade partner |
| Adjacencies.Rebuild | Rebuilds all adjacencies |
| annex (country tag) | Annexes a chosen country |
| annex_all | Annexes all other countries |
| audio.cpu_info | Shows current cpu usage |
| audio.list_events | List audio event |
| audio.play_event (audio event) | Play audio event |
| callstack | Print the callstack |
| camera.debug | Prints out camera debug information |
| camera.load | Load camera position |
| camera.save | Save camera position |
| change_law (law) (country) | Change the law in a chosen country |
| changestatepop (state’s id)(population type) | Change the population size of a state |
| check_pollution_level (state region tag) | Print out pollution for specified state region |
| check_save | Checks that saving and loading is consistent |
| checksum.log | Log the game state checksums to the game log |
| crash | Cause the application to crash |
| CrashReporter.DeleteCrashData | Delete local crash dumps older than X days |
| CrashReporter.SimualteCrash | Simulates a crash which causes the game to close |
| create_ai (self/all/tag) | Creates AI for country or countries |
| create_building_history | Creates a game-history compliant .txt file of all buildings in the world/state ID as well as their PM/subsidy configurations |
| create_country (country definition) (country type) (culture) (state id) | Creates a country with the specified details |
| create_political_movement (<law type key>) | Creates a specified political movement |
| create_pop_history | Creates a dump in debug.log with a complete pop history |
| create_state_region_data | Creates a game-database compliant.txt file of all state regions in the world and their provinces/resources |
| cthulu | ? |
| data_types_explorer | Opens the data types explorer dockable |
| data_wrappers_stats (filter) | Prints statistics about data wrappers |
| date (date in format yyyy.mm.dd.hh) | Changes current date |
| debug (arguments) | Opens various debugging actions |
| debug_lens_option | Toggles the cheat mode |
| debug_mode | Toggles debug mode |
| debugcharacters | Creates a semi-colon delimited logfile with debug info regarding all characters |
| debugcountrybudgets | Creates a semi-colon delimited logfile with debug info regarding all countires and their budgets |
| debugemployment | Creates and appends a comma-delimited logfile with debug info regarding employment in the specified state ID |
| debugmarkets | Creates a semi-colon delimited logfile with debug info regarding all goods and markets |
| debugpopconsumption | Creates a semi-colon delimited logfile with debug info regarding all pops’ consumption |
| debugpopwealth | Creates a semi-colon delimited logfile of the current wealth status of all pops |
| debugstates | Writes a semi-colon delimited logfile with debug info regarding all states |
| debugterrainweights | Prints out the number of terrain weights |
| debugtheaters | Writes a semi-colon delimited logfile with debug info regarding all theaters |
| deiron | Disables Ironman mode |
| disable_ai | Disable the artificial intelligence in the game |
| disable_pop_growth | Toggles the cheat mode “disable_pop_growth” |
| disable_retooling | Toggles the cheat mode “disable_retooling” |
| dump_data_types | Dumps the registered data types |
| enable_ai | Enable artificial intelligence in the game. |
| escalate (<amount>) | Adds escalation to player diplomatic plays |
| event (event name) (<country tag>) | Executes an event |
| explorer | Shows an object explorer window |
| exportbuildings | Writes a semi-colon delimited logfile with all building type info |
| find_unemployed | Find and report all unemployed pops with an optional cutoff |
| fix_state_regions | Fix state regions |
| force_oos | Make this client go out of sync in multiplayer |
| generate_province_center_objects | generates a file with meshes in the center of each province |
| gfx.reloadtexture | Reloads textures |
| gfx.skin | Select active gfx skin |
| gfx.texture_limit | Set texture video memory limit in megabytes |
| gui_editor | Spawns gui editor |
| help | Check out a list of commands |
| Ingore_gorvernment_support | Use this command to ignore government support. |
| Kill_character (name) | Kill a character |
| map_editor | Toggles map editor |
| money (amount) | Use this command to add money to your treasury |
| norevolution | Disable revolutions |
| nosecession | Disable secessions |
| Observe | Switch to Observer Mode |
| own (province or state region tag) (country) | Own a province or state of your choice |
| popstat | Check the active population |
| portrait editor | Use the in-game portrait editor |
| province borders (true or false) | Enable or disable province borders |
| research (technology key) | Give a specified technology to a country |
| screenshot | Take an in-game screenshot |
| set_devastation_level (state) (amount) | Set the devastation level of a region |
| set_pollution_level state region (amount) | Set the pollution level of a region |
| Settings | Use this command to access in-game Settings |
| skip_migration | Skip migration with this command |
| sleep (number) | Sleep for specified amount of milliseconds |
| switchlanguage (language) | Change the in-game language |
| tag (country) | This command allows players to play as the country of their choice |
| test event (event’s name) (x) (y) (state) | This command spawns an entity at the provided coordinates |
| testobjective (subgoal key) | This command tests objectives |
| treatyport (state) | Unlock a treaty port in a selected state |
| Version | Check out the game’s version |
| wagerate (building) (rate) | Change a building’s wage |
| yesmen | This command makes AI agree to all proposals |
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